A downloadable game for Windows and macOS

Press on?


Runebow is an on-the-rail shooter, where you play as an archer who seeks to destroy the heart of a corrupted, dormant titan-dragon, Will you save the world or will everything be consumed and twisted by the corruption?
Use two rune infused arrows with powerful effects to help aid you in your journey  across the back of the dying dragon. 
Runebow was created in 3 months by 2024-2025 year 1 students attending Academy of Interactive Entertainment (AIE) Seattle 
Just how fast can you make it through dragon valley?

>   Features   <

  • Explore the back of the dragon Sol Dracmal and discover the ruins of a people who once called this land home.
  • Fight the mysterious dragon cult who have fused themselves with the corruption
  • Race against the clock for better clear times
  • Chase score and try to earn the elusive S Rank
  • Use empowered rune arrows to quickly dispatch your foes
    • Slow down time by using Chrono Rune
    • Obliterate your enemies by using Explosion Rune
       

>   Controls   <

Mouse
  • Right Click
    • Hold to pop out of cover
    • Release to move back into cover
  • Left Click
    • Hold to draw/charge
    • Release to fire your bow your bow
  • Move/Aim when out of cover
Keyboard
  • Press Q to activate Chrono Rune
  • Press Q while Chrono is Active to drop out of Chrono
  • Press W to activate Explosion Rune
  • Press T to Respawn last checkpoint
  • Press Y to Restart the level
  • Press U to toggle FPS Counter

>   Known Issues   <

  • Toggling the FPS Counter via the Settings can softlock you on the main menu, recommend you use the U key while in the level to bypass this issue for now

  • Credits formatting/spacing issues
  • >   Credits   <

    Christian Dollarhyde

    Programming Lead

    Will Wu

    Project Lead | Game Design Lead
    Blueprint code | UI Implementation | Sound Design

    Zane Blackburn

    Project Co-Lead | Game Design Lead | Tech Art

    Level Design | Encounter Design | Sound Design 

    Teven Gleason

    Art Lead

    Environment Artist | Rigging 

    Allan Dymond

    Composer

    Susan Nelson

    Game Designer | Blueprint Code

    Zachary Jones

    Game Designer | Blueprint Code

    Justin Mullins

    Game Designer | UI Implementation

    Amaya King

    Environment Artist

    Henry Tweed

    Environment Artist | Character Artist | UI Graphic Design

    Stuart Lawrence

    Environment Artist

    Kari Maulding

    Environment Artist | Rigging | Animation

    Alexander Heisler

    VFX






    Updated 2 days ago
    Published 27 days ago
    StatusReleased
    PlatformsWindows, macOS
    Rating
    Rated 5.0 out of 5 stars
    (1 total ratings)
    AuthorsAIE Seattle, yozora5, BimgusIRL, MaviCreates, trey_tm, Amaya K
    GenreShooter
    Made withUnreal Engine, Maya, Substance Painter & designer
    TagsArcade, Archery, Dragons, Fantasy, Magic, No AI, On-Rails Shooter, Singleplayer, Third-Person Shooter
    Average sessionA few minutes
    LanguagesEnglish
    InputsKeyboard, Mouse

    Download

    Download
    RuneBow_Release_1.02_MAC.zip 615 MB
    Download
    Runebow_Release_1.02.zip 742 MB

    Install instructions

    Download Zip, unpack it, then double-click the EXE.

    Development log

    Comments

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    (+3)

    Got my in-game time down to a sub-3! You can definitely still do better, cool speedrun mechanic with the chrono rune slowing down the timer.

    (+4)

    - the aiming and shooting felt very good and responsive. 

    - the charge circle on the reticle was a bit confusing at first as I didn't understand what it did until I shot the bow and realized it's the strength/damage the sound of the bow being full charge was nice and quick.

    - the crystals where a cool touch although it was confusing at first as I read the tutorial and saw the health crystal.

    - the other crystals seem kind of useless as they seem to be there for extra points.

    - when I shot the other crystals, I thought my next shot was going to be explosive, but it did not and was kind of disappointing. 

    - the enemies where very cool and sick looking the flying ones are annoying but I quickly realize that they seem to only have one health and where more like obstacles then actual enemies.

    - I thought the enemies that have the stuck mechanic was cool and made me panic for a moment when I got hit by it.

    - I really liked being able to intercept the arrows coming at me to stop from getting hit.