
RuneBow
A downloadable game for Windows and macOS
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Runebow is an on-the-rail shooter, where you play as an archer who seeks to destroy the heart of a corrupted, dormant titan-dragon, Will you save the world or will everything be consumed and twisted by the corruption?
Use two rune infused arrows with powerful effects to help aid you in your journey across the back of the dying dragon.
Runebow was created in 3 months by 2024-2025 year 1 students attending Academy of Interactive Entertainment (AIE) Seattle
Just how fast can you make it through dragon valley?
> Features <
- Explore the back of the dragon Sol Dracmal and discover the ruins of a people who once called this land home.
- Fight the mysterious dragon cult who have fused themselves with the corruption
- Race against the clock for better clear times
- Chase score and try to earn the elusive S Rank
- Use empowered rune arrows to quickly dispatch your foes
- Slow down time by using Chrono Rune
- Obliterate your enemies by using Explosion Rune
> Controls <
Mouse
- Right Click
- Hold to pop out of cover
- Release to move back into cover
- Left Click
- Hold to draw/charge
- Release to fire your bow your bow
- Move/Aim when out of cover
Keyboard
- Press Q to activate Chrono Rune
- Press Q while Chrono is Active to drop out of Chrono
- Press W to activate Explosion Rune
- Press T to Respawn last checkpoint
- Press Y to Restart the level
- Press U to toggle FPS Counter
> Known Issues <
> Credits <
Christian Dollarhyde
Programming Lead
Will Wu
Project Lead | Game Design Lead
Blueprint code | UI Implementation | Sound Design
Zane Blackburn
Project Co-Lead | Game Design Lead | Tech Art
Level Design | Encounter Design | Sound Design
Teven Gleason
Art Lead
Environment Artist | Rigging
Allan Dymond
Composer
Susan Nelson
Game Designer | Blueprint Code
Zachary Jones
Game Designer | Blueprint Code
Justin Mullins
Game Designer | UI Implementation
Amaya King
Environment Artist
Henry Tweed
Environment Artist | Character Artist | UI Graphic Design
Stuart Lawrence
Environment Artist
Kari Maulding
Environment Artist | Rigging | Animation
Alexander Heisler
VFX
Updated | 2 days ago |
Published | 27 days ago |
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | AIE Seattle, yozora5, BimgusIRL, MaviCreates, trey_tm, Amaya K |
Genre | Shooter |
Made with | Unreal Engine, Maya, Substance Painter & designer |
Tags | Arcade, Archery, Dragons, Fantasy, Magic, No AI, On-Rails Shooter, Singleplayer, Third-Person Shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
Download Zip, unpack it, then double-click the EXE.
Development log
- Runebow Post Launch Hotfix 214 days ago
- Runebow Post Launch Hotfix14 days ago
Comments
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Got my in-game time down to a sub-3! You can definitely still do better, cool speedrun mechanic with the chrono rune slowing down the timer.
- the aiming and shooting felt very good and responsive.
- the charge circle on the reticle was a bit confusing at first as I didn't understand what it did until I shot the bow and realized it's the strength/damage the sound of the bow being full charge was nice and quick.
- the crystals where a cool touch although it was confusing at first as I read the tutorial and saw the health crystal.
- the other crystals seem kind of useless as they seem to be there for extra points.
- when I shot the other crystals, I thought my next shot was going to be explosive, but it did not and was kind of disappointing.
- the enemies where very cool and sick looking the flying ones are annoying but I quickly realize that they seem to only have one health and where more like obstacles then actual enemies.
- I thought the enemies that have the stuck mechanic was cool and made me panic for a moment when I got hit by it.
- I really liked being able to intercept the arrows coming at me to stop from getting hit.