can we play without a VR headset ? (because i have not VR headset)
Invasive Species VR
A downloadable game for Windows, macOS, and Linux
About the Game
Invasive species is a VR Third Person Shooter where you play as an invader from a race of space dolphins fighting to terraform and colonize other planets for themselves. Shoot your way through tons of innocent creatures, blowing them into bits and pieces to capture water towers and flood the world to make it livable for your own kind.
This game only supports Oculus Rift(Touch) and HTC Vive. It also supports custom bindings through SteamVR incase you are using your own setup(Just make sure you bind all your controls correctly!)
Minimum Required Specs
GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
CPU: Intel i5-4590, AMD FX 8350 equivalent or better
RAM: 6 GB or more
Video Output: HDMI 1.4, DisplayPort 1.2 or newer
USB Port: 2x USB 3.0 ports and one USB 2.0 port
Operating System: Windows 7 SP1, Windows 8.1 or later, Windows 10
Dylan Krause - Designer/Producer
Elli-Aliisa Viljamaa - Character Artist/Animator
Camden Cecrle - Effects/ Environment Artist
Megan Bahtijaragic- Environment Artist
Justice Shultz - Lead Programmer/Tech Artist/Environment Design
David Warford - Programmer
|Platforms||Windows, macOS, Linux|
|Made with||Unity, Blender, ZBrush, Maya, Adobe Photoshop, Substance Painter & designer, Audacity, Paint.net|
|Tags||3rd-person, bloody, Cute, dolphin, Gore, invasive, species, Violent, Virtual Reality (VR)|
|Average session||A few minutes|
|Inputs||Oculus Rift, HTC Vive|
Unzip the folder entirely.
Run "Invasive Species.exe"
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A VR headset is required, unfortunately. It is explicitly designed with a motion-tracked head and controllers in mind.
Does this work for the Rift S
This was not tested on the Rift S and no further updates are planned at this time. Sorry! 💦
Unfortunately I don't think there's any comfort options for VR (no snap or vignette turning)?
Howdy~ Sorry to say that there aren't any comfort options. :( Getting the game up and running was the biggest priority for this student team, so they didn't get a chance to implementing those sorts of things.
There aren't any plans to any further updates to this at the moment, but we'll let you know if it gets updated. We'll also make a note of this for future VR projects at AIE!