A downloadable game for Windows, macOS, and Linux

About the Game

Invasive species is a VR Third Person Shooter where you play as an invader from a race of space dolphins fighting to terraform and colonize other planets for themselves. Shoot your way through tons of innocent creatures, blowing them into bits and pieces to capture water towers and flood the world to make it livable for your own kind. 

This game only supports Oculus Rift(Touch) and HTC Vive. It also supports custom bindings through SteamVR incase you are using your own setup(Just make sure you bind all your controls correctly!)

Minimum Required Specs

GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better

CPU: Intel i5-4590, AMD FX 8350 equivalent or better

RAM: 6 GB or more

Video Output: HDMI 1.4, DisplayPort 1.2 or newer

USB Port: 2x USB 3.0 ports and one USB 2.0 port

Operating System: Windows 7 SP1, Windows 8.1 or later, Windows 10


Dylan Krause - Designer/Producer

Elli-Aliisa Viljamaa - Character Artist/Animator

Camden Cecrle - Effects/ Environment Artist

Megan Bahtijaragic- Environment Artist 

Justice Shultz - Lead Programmer/Tech Artist/Environment Design

David Warford - Programmer




InvasiveSpecies.zip 68 MB

Install instructions

Unzip the folder entirely.

Run "Invasive Species.exe"


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does this work with HTC vive and Mac?

Deleted 154 days ago

A VR headset is required, unfortunately. It is explicitly designed with a motion-tracked head and controllers in mind.

Deleted 154 days ago

Does this work for the Rift S

This was not tested on the Rift S and no further updates are planned at this time. Sorry! 💦

Unfortunately I don't think there's any comfort options for VR (no snap or vignette turning)?

Howdy~ Sorry to say that there aren't any comfort options. :( Getting the game up and running was the biggest priority for this student team, so they didn't get a chance to implementing those sorts of things.

There aren't any plans to any further updates to this at the moment, but we'll let you know if it gets updated. We'll also make a note of this for future VR projects at AIE!